News & Blog

Current State

We are a small team of vol­un­tary artists, de­vel­op­ers, a de­sign­er, a sound de­sign­er, a pro­duc­er and a writ­er. We came to­geth­er to make great VR ex­pe­ri­ences, games and oth­er ap­pli­ca­tions for the Ocu­lus Rift, and for oth­er VR head­sets in the fu­ture aswell!

We are all pas­sion­ate about what we are do­ing; we are here for the ex­pe­ri­ence, learn­ing process and the fun you have cre­at­ing own worlds.

In a time where Uni­ty and Un­re­al En­gine be­came free, our lead de­vel­op­er de­cid­ed to use an open-source cross-plat­form graph­ics en­gine called Mag­num, which com­pared to the two afore­men­tioned en­gines may not have a com­pa­ra­ble amount of fea­tures, but will do great per­for­mance-wise, which is def­i­nite­ly im­por­tant for good VR.

Our cur­rent project is “Side Trip to Won­der­land”, a small VR ex­pe­ri­ence to help our team es­tab­lish a work­flow and for giv­ing you a taste of what we can do as soon as pos­si­ble. It will con­sist of three lev­els: a clear­ing in a mys­te­ri­ous for­est at night, a dim cave with a dar­ing bridge over a large crevice and fi­nal­ly an im­pres­sive stone struc­ture (see be­low) you walk around by day whilst hav­ing a great view of alpine moun­tains.

The night lev­el is al­most done, on­ly miss­ing a few el­e­ments here and there, the cave and day lev­el ground mod­els are both cur­rent­ly be­ing mod­eled, sculpt­ed and tex­tured. Here are some con­cepts by Falk and Jonas to get you an im­pres­sion:

Wonderland Engine Demo: Night Level Concept 01

Cave concept by Falk. This huge cave with it's enormeous pillars and dimmly glowing crystals is positioned between night and day level.

Wonderland Engine Demo: Day Level Concept 01

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