Night Level Modeling
As we mentioned before, we use blender for modelling, unwrapping, sculpting and scene setup. It is free and awesome, so go and check it out. Here is a screenshot of the current state of the entire night level in Blender: (spoiler alert)
Modeling by Tobias, texturing by Falk. This is all work-in-progress, of course.
The cave and day level are both coming along nicely, aswell: nearly all models are done now, merely missing textures. They may not consist of remotely as many assets as this nature heavy night level, but instead have a much larger ground model, which makes them a huge task to get both modeled and textured.