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Night Level Modeling

As we men­tioned be­fore, we use blender for mod­el­ling, un­wrap­ping, sculpt­ing and scene set­up. It is free and awe­some, so go and check it out. Here is a screen­shot of the cur­rent state of the en­tire night lev­el in Blender: (spoil­er alert)

Night Level: Blender Screenshot

Mod­el­ing by To­bias, tex­tur­ing by Falk. This is all work-in-progress, of course.

The cave and day lev­el are both com­ing along nice­ly, aswell: near­ly all mod­els are done now, mere­ly miss­ing tex­tures. They may not con­sist of re­mote­ly as many as­sets as this na­ture heavy night lev­el, but in­stead have a much larg­er ground mod­el, which makes them a huge task to get both mod­eled and tex­tured.