UE4 Code: Fixing Hot Reload of AutomationTests

UE4 Code Blog Fixing Hot Reload Header

Issue UE-25350 “Hot reload does not compile changes to automation tests”, opened through a question on the answerhub, has been around for quite a while now and may be one of many blockers keeping you from writing unit tests in Unreal Engine. Which you should. I was so annoyed by this that I decided to get to the root of…


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UE4 Coding: Decoupling for Better Code


UE4 Code Blog Header

This article is the first in a series of coding tutorials for Unreal Engine 4. The reader of this article is assumed to know basic C++ and the UE4 API. In the past year of UE4 development, I had problems figuring out how to structure my game code: where to put game logic code to keep it readable/maintainable, testable and…

Wastepaperbin VR: New Version /w full HTC Vive Support!


Hey there everybody! Today we release a second early access version of WastepaperBin VR with now full rather than “experimental” support for the HTC Vive and a couple of smaller improvements for your enjoyment. Be sure to check it out and tell us what you think! 🙂 Changelog Full HTC Vive support (with safety blending-in of controllers to avoid collisions)…

Wastepaperbin VR in Early Access on itch.io!


Wastepaperbin VR Header

We just released Wastepaperbin VR into early access on itch io! Background When we switched to Unreal Engine 4, we started a little “Practice Project”. The game turned out to be way more fun than expected and we decided to finish it and release it for pay-what-you-want on itch.io! Wastepaperbin VR in now early access. Go ahead and give it…