UE4 Coding: Speeding up Compilation

UE4 Code Blog Speeding Up Compilation

There was one thing that always frustrated me alot in the beginning of development with Unreal Engine 4: It was the compile times, especially those for iterating on your game. But it turns out that, if you stick to a couple of key principles, they are manageable after all.


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UE4 Code: Fixing Hot Reload of AutomationTests


UE4 Code Blog Fixing Hot Reload Header

Issue UE-25350 “Hot reload does not compile changes to automation tests”, opened through a question on the answerhub, has been around for quite a while now and may be one of many blockers keeping you from writing unit tests in Unreal Engine. Which you should. I was so annoyed by this that I decided to get to the root of…

UE4 Coding: Decoupling for Better Code


UE4 Code Blog Header

This article is the first in a series of coding tutorials for Unreal Engine 4. The reader of this article is assumed to know basic C++ and the UE4 API. In the past year of UE4 development, I had problems figuring out how to structure my game code: where to put game logic code to keep it readable/maintainable, testable and…

Wastepaperbin VR: New Version /w full HTC Vive Support!


Hey there everybody! Today we release a second early access version of WastepaperBin VR with now full rather than “experimental” support for the HTC Vive and a couple of smaller improvements for your enjoyment. Be sure to check it out and tell us what you think! 🙂 Changelog Full HTC Vive support (with safety blending-in of controllers to avoid collisions)…