June 20th 2017 7:54 AM | by Squareys | Posted in ProjectsWastepaperbin VR
Hey there everybody! Today we release a second early access version of WastepaperBin VR with now full rather than “experimental” support for the HTC Vive and a couple of smaller improvements for your enjoyment. Be sure to check it out and tell us what you think! 🙂 Changelog Full HTC Vive support (with safety blending-in of controllers to avoid collisions)…
April 29th 2017 5:00 PM | by Squareys | Posted in ProjectsVR Toyroom
01.12.2016 – 24.04.2017: VR Toyroom Greenlight Last Monday we finally took down our Greenlight page for VR Toyroom.
December 1st 2016 11:05 PM | by Squareys | Posted in VR Toyroom
We just launched VR Toyroom on Steam Greenlight! Head over to the VR Toyroom Greenlight Page to support us now!
August 24th 2016 5:38 PM | by Squareys | Posted in ProjectsVR Toyroom
In December 2015, we started working on a very small project with the core of our team. “VR Toyroom”, as we call this tiny experience, lets you be a small kid with superhuman abilities. You awake in what seems to be a typical toyroom, but quickly realize you are being watched! This was the initial concept by Falk to sketch out what the VR…
September 5th 2015 4:30 PM | by Squareys | Posted in Side Trip to Wonderland
As we mentioned before, we use blender for modelling, unwrapping, sculpting and scene setup. It is free and awesome, so go and check it out. Here is a screenshot of the current state of the entire night level in Blender: (spoiler alert)
September 3rd 2015 5:00 PM | by Squareys | Posted in Side Trip to Wonderland
Remember that 3D model of the red tree from our previous post? Here it is in all its glory. Really beautiful work by Falk again! Our 2D artists, Jonas and Falk, are currently both working on textures for the day and cave level while our code team is making an effort to get 3D audio and materials for the brook and waterfall implemented…
August 23rd 2015 5:00 PM | by Squareys | Posted in Side Trip to Wonderland
Our team currently has merely one 3D artist dedicated to modeling static objects and he does an amazing job. Here are screenshots taken from our modeling tool blender. They show models for the red tree, the crystals and a fallen tree, all from the night level. Can you recognize them from the night level concepts? Modeling by Tobias, texture painting by Falk.
August 23rd 2015 4:30 PM | by Squareys | Posted in Side Trip to Wonderland
We are a small team of voluntary artists, developers, a designer, a sound designer, a producer and a writer. We came together to make great VR experiences, games and other applications for the Oculus Rift, and for other VR headsets in the future aswell! We are all passionate about what we are doing; we are here for the experience, learning process and the fun you…