Projects Archives

Wastepaperbin VR: New Version /w full HTC Vive Support!

June 20th 2017 7:54 AM | by Squareys | Posted in ProjectsWastepaperbin VR

Hey there everybody! Today we release a second early access version of WastepaperBin VR with now full rather than “experimental” support for the HTC Vive and a couple of smaller improvements for your enjoyment. Be sure to check it out and tell us what you think! ūüôā Changelog Full HTC Vive support (with safety blending-in of controllers to avoid collisions)…

R.I.P. VR Toyroom Greenlight

April 29th 2017 5:00 PM | by Squareys | Posted in ProjectsVR Toyroom

01.12.2016 – 24.04.2017: VR Toyroom Greenlight Last Monday we finally took down our Greenlight page for VR Toyroom.

Support VR Toyroom on Greenlight!

December 1st 2016 11:05 PM | by Squareys | Posted in VR Toyroom

We just launched VR Toyroom on Steam Greenlight! Head over to the VR Toyroom Greenlight Page to support us now!

Introducing VR Toyroom

August 24th 2016 5:38 PM | by Squareys | Posted in ProjectsVR Toyroom

In December 2015, we started working on a very small project with the core of our team. “VR Toyroom”, as we call this tiny experience, lets¬†you be a small kid with superhuman abilities. You awake in what seems to be a typical¬†toyroom, but quickly realize you are being watched! This was¬†the¬†initial concept by Falk to sketch out what the VR…

Night Level Modeling

September 5th 2015 4:30 PM | by Squareys | Posted in Side Trip to Wonderland

As we mentioned before, we use blender for modelling, unwrapping, sculpting and scene setup. It is free and awesome, so go and check it out. Here is a screenshot of the current state of the entire night level in Blender: (spoiler alert)

Deeper Into the Woods

September 3rd 2015 5:00 PM | by Squareys | Posted in Side Trip to Wonderland

Remember that 3D model of the red tree from our previous¬†post? Here it is in all its glory. Really beautiful work by Falk again!   Our 2D artists, Jonas and Falk, are currently both working on textures for¬†the day and cave level while our code team is making an effort to get 3D audio and materials¬†for the brook and waterfall¬†implemented…


August 23rd 2015 5:00 PM | by Squareys | Posted in Side Trip to Wonderland

Our team currently has merely one 3D artist dedicated to modeling static objects and he does an amazing job. Here are screenshots taken from our modeling tool blender. They show models for the red tree, the crystals and a fallen tree, all from the night level. Can you recognize them from the night level concepts? Modeling by Tobias, texture painting by Falk.

Current State

August 23rd 2015 4:30 PM | by Squareys | Posted in Side Trip to Wonderland

We are a small team of voluntary artists, developers, a designer, a sound designer,¬†a producer¬†and¬†a writer. We came together to make great VR experiences, games and other applications for the Oculus Rift, and for other VR headsets in the future aswell! We are all passionate about what we are doing;¬†we are here¬†for the experience, learning process and the fun you…