September 5th 2015 4:30 PM | by Squareys | Posted in Side Trip to Wonderland
As we mentioned before, we use blender for modelling, unwrapping, sculpting and scene setup. It is free and awesome, so go and check it out. Here is a screenshot of the current state of the entire night level in Blender: (spoiler alert)
September 3rd 2015 5:00 PM | by Squareys | Posted in Side Trip to Wonderland
Remember that 3D model of the red tree from our previous post? Here it is in all its glory. Really beautiful work by Falk again! Our 2D artists, Jonas and Falk, are currently both working on textures for the day and cave level while our code team is making an effort to get 3D audio and materials for the brook and waterfall implemented…
August 23rd 2015 5:00 PM | by Squareys | Posted in Side Trip to Wonderland
Our team currently has merely one 3D artist dedicated to modeling static objects and he does an amazing job. Here are screenshots taken from our modeling tool blender. They show models for the red tree, the crystals and a fallen tree, all from the night level. Can you recognize them from the night level concepts? Modeling by Tobias, texture painting by Falk.
August 23rd 2015 4:30 PM | by Squareys | Posted in Side Trip to Wonderland
We are a small team of voluntary artists, developers, a designer, a sound designer, a producer and a writer. We came together to make great VR experiences, games and other applications for the Oculus Rift, and for other VR headsets in the future aswell! We are all passionate about what we are doing; we are here for the experience, learning process and the fun you…