UE4 Coding: Decoupling for Better Code

January 29th 2018 5:00 PM | by Squareys | Posted in CodingUnreal Engine 4

UE4 Code Blog Header

This article is the first in a series of coding tutorials for Unreal Engine 4. The reader of this article is assumed to know basic C++ and the UE4 API. In the past year of UE4 development, I had problems figuring out how to structure my game code: where to put game logic code to keep it readable/maintainable, testable and…

An Engine to Power Virtual Worlds

March 29th 2017 10:41 PM | by Squareys | Posted in Wonderland Engine

In our last post, we mentioned we were developing a custom game engine for our “Side Trip to Wonderland” and “VR Toyroom”. Our Wonderland Engine gave us full control of performance. As a result, performance was great: while VR games need to stay below 11 ms per frame to keep latency low, VR Toyroom was at 4 ms on minimum required…